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Valheim hearth and home
Valheim hearth and home












In a lot of ways, it's as if Valheim is mimicking the general survival game experience. "We just want to do it in a more organic way," Henrik says, finishing the thought. "Instead of where Mistlands is the next big thing that we're working on, it wouldn't make sense to push that out as a little small update, where you get one enemy one week, and then next week, you get another enemy. Not try to hype it up or advertise it in a way, just push it out to the people so they can test it and play with it. So it doesn't mean that they're out of the roadmap entirely, it's just, when we have time we're gonna push that stuff out in between the bigger content patches instead. "Like with ship customisation and the Cult of the Wolf that was on the roadmap, they sound bigger than they actually are. "And also, the thing is, I think the roadmap seemed a little bit bigger than they actually were meant to be," Robin continues. I mean, we obviously have the large picture planned out, with the new biomes and such, but we found out that having a roadmap wasn't really tenable for us, since we develop the game in such a way that there's always new stuff that we think about and we didn't want to be shackled by. "We had a lot of updates planned, but we made the decision to scrap that and just go with a more of a dynamic plan for the game. "We had a roadmap at launch," Henrik explains. Which is why, if you head back to the launch of Valheim, you'll see the team had grand plans for what they'd put out before the end of 2021. And also, it was like a blessing in disguise as well, because all the players that did come to the game allowed us to actually find all the we didn't find during beta." And even though we still have issues now I think it was the right choice. And we need people to be able to play the game, to not just push out content for a broken game. "But I still think we did it the right way, because we need a good foundation to stand on. "I think we had internally said that we wanted to start working on Hearth and Home two weeks after the early access - that was the plan, at least," adds Robin Eyre, Lead Artist at Iron Gate. So that was a pretty daunting task, making sure that everyone can play our game." "No one anticipated that Valheim would become as popular as it did became pretty much right off our launch. "Basically, the amount of people playing made it really important for us to fix a lot of bugs pretty immediately after launch," says Henrik Tonqvist, co-founder of Iron Gate Studio. It's not all murder and mayhem, you know.

valheim hearth and home

And for Iron Gate Studio, it was a question of priorities. The content drop brings with it an array of changes for all facets of the game - new building possibilities, new items to find (particularly in the Mountains), new food to cook and more.įor some, seven months is a long time to wait between drinks, though veterans of other survival games like Subnautica and The Forest will probably think nothing of it. Seven months later, and it's streaking back up the player count charts on Steam again thanks to the release of "Hearth and Home", Valheim's first major update.














Valheim hearth and home